Need desperetaly a very simple OSL shader
that loads RAL colors...
Just like this one over here
http://www.scriptspot.com/3ds-max/scripts/sigertexmaps-sikkens-color-solid
If some arnold-guru-magician-dev-programmer has a little time
to build it, this is the current script that works inside 3ds max
but with bugs:
It cannot load automatically the gamma correction so the colors
are not correct.
Instead if I create a random material (for ex a standard surface) and
then drag in the Ral color solid shader, then the gamma correction
is enabled and works fine...
RALColorSolid.zip