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Hello, I received an FBX model by a client with some maps. I'm a little confuse with the naming convention of the maps and where they go into the standard surface node.
mat0_c -> color that goes into color base ?
mat0_n -> normal that goes into normal geometry ?
mat0_r -> reflection that goes into metalness ?
mat0_g -> glossiness that goes into roughness specular ?
mat0_s -> specular that goes into weight specular?
Thank you for any insights.