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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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[BUG ?] Bump map with closest filter creates strange artifact

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T0M0X
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[BUG ?] Bump map with closest filter creates strange artifact

As you can see in screenshots, when closest filter is applied to texture which is connected to aiBump2d Arnold produce strange artifacts.

Same result with Maya's native bump2d node.

Normap map node is rendered correctly.

Tested in MtoA 3.3.0.2 (core 5.4.0.2)


5206-bump-map-smart-bic-vs-closest.jpg


5207-normal-map-smart-bic-vs-closest.jpg

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T0M0X
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