Hi all,
So, when I set MTOA_TEMPLATES_PATH, whether as a system environment variable or in Maya.env, the value is ignored and the attribute editor template is never loaded.
If I put exactly the same file within the mtoa installation alongside the others, it works fine.
Anyone know why this may be?
I also noticed, regardless of location, I never see any logging for the registering of a UI translator either way, so it's difficult to debug. Particularly when I have another that looks like it should have an attribute appear, but never does.
Cheers,
Alan.
Solved! Go to Solution.
Solved by alan-LFL. Go to Solution.
No, it hasn't changed, it was other issues blocking the script from being picked up. Namely, I'd implemented a translator extension for mtoa, which had been the only way I'd got it working before, turned out there are other options for cameras.