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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Glints- Snow, Concrete

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Message 1 of 5
Anonymous
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Glints- Snow, Concrete

How to get a glint effect in a material thanks

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Message 2 of 5
madsd
in reply to: Anonymous

You want small-big normal deviations that catches a very bright source, so need decent samples, the flake shader is your friend there, it creates voronoi structures that trace up against a surface and leave a shape where they meet in space and then the normals for each dot can be turned and amplified. You need to fiddle with the size and do some render tests to get the right amount of sparks and that totally depends on the medium you are looking at. Also, you would want to use a float variation of the normals from the flake shader to control specular and other properties to further detail the "hit" moment better, add some chromatic aberation into them and so on.

Message 3 of 5
Anonymous
in reply to: madsd

Thanks for the information I now know I can use the flakes shader but can you please break down your explanation more with examples thank you.

Message 4 of 5
madsd
in reply to: Anonymous

Ill try see if I can set up a base construction one of the next days.

Message 5 of 5
Anonymous
in reply to: madsd

Thanks, I got some nice results with the instructions you gave up there......I'd still like to see the base construction tho' thanks.

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