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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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what shader should i use to create a image like this ?

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tonydavidx1
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what shader should i use to create a image like this ?

5342-001-2x.png

i have finished a 3D model in maya, i aiming for the final look to be like the attached image which shader should i use to make my model look like the attached image

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kyanetemadi
in reply to: tonydavidx1

Take the aiStandardSurface! High roughness (something between 0.5-0.7) and a little SSS if you want to go for a plastic look. You can also try out coat for a more realistic look and introduce some depth into your shading.

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