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Rendering with Arnold in Maya using the MtoA plug-in.
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Batch render overwrites denoised AOVs

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Message 1 of 2
WojtekOgrodnik
167 Views, 1 Reply

Batch render overwrites denoised AOVs

Is it really only me?

So when I setup my batch render, few cameras, each saving a render to a separate file, all aovs are being created and overwrite themselves. So it results in all frames rendered correctly but only one set of AOVs... What am I doing wrong?

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Message 2 of 2
Anonymous
in reply to: WojtekOgrodnik

Same here,

with v6 I can't figure how to automatically name the avos (and noice_input file, same thing) adding the prefix taken from the output filename setted in 3dsmax render dialogue.


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