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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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MixShader transmission alpha

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koostic.moloco
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MixShader transmission alpha

Hello guys. I want to do the eye, and for this i need to combine Base color with alpha. So for this - i use a mix shader and my alpha is connected with MIX. Shader1 connect with base color and Shader 2 with aiStandart surface with transparence. So TRANSPARENCE is not working. here is the screen below. 5521-1.jpg

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teddude75
in reply to: koostic.moloco

Ai mix needs two shaders, not a png. Try something like this https://youtu.be/cDizWFrHLcM

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