Hi
I want to instance a large number of fairly dense pieces of static geometry in a scene.
Usually I would do this with standins, but now some folks seem to be suggesting that a regular Maya GPU cache object, shaded with operators might be just as good for this?
If I was to distribute them with MASH would that make any difference? And do I still get the full benefit of standins when I do this?
Thanks!
Maya 2018.3
MtoA 3.3
Hi Dave,
I would keep to aiStyandin personally. it has more features than the gpuCache node and is in active development (gpuCache hasn't been changed since Maya 2018, and does have a memory leak)
We recently did major improvements with MtoA 4.0.1 including better options for Viewport Overriding and draw modes.
- Ash