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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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C4dtoA : how to get shadows being casted on transmissive glass object ?

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Message 1 of 2
remi
312 Views, 1 Reply

C4dtoA : how to get shadows being casted on transmissive glass object ?

Hello everyone,I'm running into a big problem on a project where i need to render glass objects with moving shadows.The problem being : i can't seem to get any shadows from a glass material !
Tried :
  • Opaque ON/OFF (does nothing)
  • Lowering transmission a bit (start to create shadows but not strongly enough and we loose quickly the glass so not an option at all)
  • trying all light types
  • C4DtoA and also MtoA : same result
I've come across a few tutorials where there is indeed shadows being casted (eg :https://www.youtube.com/watch?v=QYmq_cSb5Mg ) But opening this scene or trying to replicate it doesn't produce anything.
Can somebody point me in the right direction or should i simply switch render engine for this job ?
best,

6293-opaque.png6292-glass-no-shadows.png

6294-material.png

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diego6S3FN
in reply to: remi

Hi, I think you have to put some value in the Transmission color other than pure white.

Also a value in the Depth will cause the shadow to have variation in volume intensity.

 

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