I have unwanted color coming from the diffuse channel (?) of one object onto other objects in my scene. (torso -> arms)
In the Arnold Tag under the Custom Parameters tab, when I uncheck 'Diffuse Reflection' I no longer get unwanted diffusion, although I now lose what appears to be my internal shadows? (torso/collar)
Why is my diffuse channel reflecting color? How can I keep my shadows without having this diffusion problem?
Any suggestions or insight is appreciated. I'm stuck.
Solved! Go to Solution.
Solved by brokentoothpix. Go to Solution.
Thankfully this was a simple thing. If you're having the same issue:
by using an Ambient Occulsion node in my 'Torso' shader, I was able to drive shadows while keeping 'Diffuse Reflections' off
1. Set output of AO node to A input of composite node where B input is a flat node.
2. Set A multiply over B.
3. Set output of composite node to color input of standard surface.