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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How to render unsubdivided wireframe on a smoothed geo?

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luispaulodecarvalho
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How to render unsubdivided wireframe on a smoothed geo?

I would like to be able to press 3 in Maya to smooth the geo and render it like so but only showing the amount of subdivisions being displayed on the viewport. Is it possible? If not, what is the workaround? I tried taking a snapshot of the UVs and use as a texture but even in 4k is a bit blurry and some edges don't match across udims.

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Can't you poly reduce the geo? Why do you want to do this? Maybe there is an alternative solution.

Lee Griggs
Arnold rendering specialist
AUTODESK

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