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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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issue with aiRoundCorners, bump and normalmaps through glass/refraction/transmission -like materials

4 REPLIES 4
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Message 1 of 5
richard
340 Views, 4 Replies

issue with aiRoundCorners, bump and normalmaps through glass/refraction/transmission -like materials

Hello!

I do not know if it is a bug or an issue, but I have a problem with some attributes not working as expected through glasslike materials.
I am running Arnold 6 with maya 2020, cpu rendering. I am trying to render 'aiRoundCorners' through refractive/transmissive material but the aiRoundCorners won't show through.

There are some issues with bump and normalmaps as well through glass. Mainly on surfaces away from the camera. The transmission seems to do something weird with the normals.

aiRoundCorners_throughGlass_01.png

bumpNormal_throughGlass_01.png

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4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: richard

I can confirm the issue with transparent surfaces.

>There are some issues with bump and normalmaps as well through glass. Mainly on surfaces away from the camera. The transmission seems to do something weird with the normals.

Is this with round_corners or just normal maps alone? Can you share some images and/or a simple scene, please?

Are they single-sided surfaces?

6701-1586957370479.png

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
richard
in reply to: lee_griggs

I did include some images with the post.
But I could include a simple scene as well soon.

It is same both with aiRoundCorners alone and combined with normal and bumpmap.

I tried with a cube and a single sided mesh/poly. I also tried to turn on and off on the 'Opaque' in the shape of the glass object as well. But there was no difference.

Message 4 of 5
richard
in reply to: richard

Here is a basic scene. But only with aiRoundCorners setup.

https://drive.google.com/drive/folders/1wtK0hKRRjKlv-b4FQ_n4WOSRUqRRzZNl?usp=sharing

Message 5 of 5
joie
in reply to: richard

Is this something to be fixed soon?

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