I'm encountering some weird issues with the latest MaxToA release when GPU rendering, not sure if those are reproducible on other systems or not.
OSL HDRI Environment:
Background renders black on second & all consecutive render attempts.
Unsupported OSL shading operation when in/decreasing viewport exposure
Unsupported OSL shading operation when activating ground projection
OSL Bitmap Lookup renders fine on first render but displays a fatal cuda error message on second all consecutive render attempts and does abort the render.
I added some logs