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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Ocean Vector Displacement

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Message 1 of 3
sergeyklesov
662 Views, 2 Replies

Ocean Vector Displacement

Hi guys,Is there any necessary steps that must be done to properly render baked ocean displacement from Houdini?

I can't match the look of exported geometry from Houdini and displaced plane inside of Maya.
Looks like some channels are inverted or have different order.

I've tried to plug it in straight to Vector displacement, then through aiVectorMap, different combinations of channel order and inversion but result doesn't match.

Here is a link for baked map, if it helps to investigate
https://drive.google.com/open?id=10RxgY1gvhHeBkkZFQJpBnvDh7xt8XpUc

Cheers

6718-oceandisplacementissue.jpg

6720-greymtl.jpg

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2 REPLIES 2
Message 2 of 3
teddude75
in reply to: sergeyklesov

It worked fine for me. I used a displacement shader not an aivectormap. The scale is pretty low and vector space is tangent.6828-screenshot-13.png

Message 3 of 3
sergeyklesov
in reply to: teddude75

Thanks!
You saved my day 🙂 Vector Space Tangent - helped

Cheers

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