Hi guys,Is there any necessary steps that must be done to properly render baked ocean displacement from Houdini?
I can't match the look of exported geometry from Houdini and displaced plane inside of Maya.
Looks like some channels are inverted or have different order.
I've tried to plug it in straight to Vector displacement, then through aiVectorMap, different combinations of channel order and inversion but result doesn't match.
Here is a link for baked map, if it helps to investigate
https://drive.google.com/open?id=10RxgY1gvhHeBkkZFQJpBnvDh7xt8XpUc
Cheers
Solved! Go to Solution.
Solved by teddude75. Go to Solution.
It worked fine for me. I used a displacement shader not an aivectormap. The scale is pretty low and vector space is tangent.