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Antoine Goudaert avatar image
Antoine Goudaert asked ·

From Substance Painter to 3DS Max

Hello,

I'm actually searching for the good workflow to apply textures from substance to 3ds max.

I have the first image in my substance viewport that I like and the second from 3dsmax with the same HDRI which is not what I expected.


I used this material on 3ds max


I already made some test with the gamma settings but it does not seem to be the problem. I also have my height map that I don't know where to put.


Sorry if my english is not perfect,


Thanks for your help.

arnoldtexture3ds maxsubstance painter
1588933720399.png (209.7 KiB)
1588934194870.png (534.2 KiB)
1588934384599.png (183.2 KiB)
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Lee Griggs avatar image
Lee Griggs answered ·

The height map should go to displacement.

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Antoine Goudaert avatar image
Antoine Goudaert answered ·

Sorry if my question sound stupid, but i don't find the equivalent of functions that are used in maya in the 3ds max slate editor.

Is there something I missed?

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What don't you understand? The shaders and connections are the same.

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The aiStandardSurface is not the same and i don't find the _Base1 showed in this image


I tried some new settings according to the document and get this


I just missed the ambient occlusion map that i don't succeed to render in substance because the channel is not available.

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1588936797118.png (633.3 KiB)
1588936888784.png (573.4 KiB)
Lee Griggs avatar image Lee Griggs Antoine Goudaert ·

It is the same shader.

Ignore _Base1 and ambient occlusion. Paste your shader network here.

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Lee Griggs avatar image
Lee Griggs answered ·

There is a guide here.

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