Hello,
I'm actually searching for the good workflow to apply textures from substance to 3ds max.
I have the first image in my substance viewport that I like and the second from 3dsmax with the same HDRI which is not what I expected.
I used this material on 3ds max
I already made some test with the gamma settings but it does not seem to be the problem. I also have my height map that I don't know where to put.
Sorry if my english is not perfect,
Thanks for your help.
Sorry if my question sound stupid, but i don't find the equivalent of functions that are used in maya in the 3ds max slate editor.
Is there something I missed?
What don't you understand? The shaders and connections are the same.
The height map should go to displacement.
The aiStandardSurface is not the same and i don't find the _Base1 showed in this image
I tried some new settings according to the document and get this
I just missed the ambient occlusion map that i don't succeed to render in substance because the channel is not available.
It is the same shader.
Ignore _Base1 and ambient occlusion. Paste your shader network here.
Map #24 should go to normal.
Which are #23 and #23?
Does it look correct now?
Thanks it looks much better but i still have issues on the "exposure" of my base color. Maybe it's due to my metalness and roughness map.
metalness is the #22 and roughness #23