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Hi,
I'm trying to use a camera projection node in my shader but i cannot select "uv" in the coord space field as described in the documentation here. I'm using a simple texture node for the projection color input and then i'm using the result of the camera projection in a ramp_rgb.
Do i need to do something else to have the option available?
I'm using C4DtoA 3.0.3.1 with C4D R21 on macOS 10.14.6
Thanks
There is no uv option for coord space, the docs have to be updated.
Thanks for the reply, is it possible to achieve the same result without the option there?