Maya crashes every time I use the aiImage node. The crash happens when I modify the Uvcoord values on the fly.
Here I have a simple scene with two nodes: aiImage and plusMinusAverage. I connect the Output X/Y to Uvcoord X/Y respectively. When I modify the values in the plusMinusAverage node, Maya crashes.
I have also tested multiplyDivide, luminance and condition. All of these nodes will cause Maya to crash when connected to aiImage and the values are adjusted on the fly.
I am using Maya 2017 and MtoA 2.0.2.2.
Is this a bug? Has it been solved in the latest version? Is there another node that could be used to remap Uvcoord values? I have tried remapping Uvcoords using the standard maya file node. It works in the viewport, but it doesn't seem to have any effect in the Arnold render.
PS. What is the best place to report potential bugs in Arnold like these?