Is there a way to get a matte/cryptomatte of a layer shader?
To aid me in post production, i would like be able to select my "Wireframe" mask - which i use in a layered shader. As you can see in the attached image.
What would be the best way to achieve some kind of easy way to extract a matte of the wire, in the AOVs - without having to do two render passes. Is it somehow possible to achieve with cryptomatte material AOV? (See example)