I was wondering if there was any way to speed up time to first pixel when rendering a large instance object set.
In this particular example I have 1 million points and about 16 attribs per point. The point cloud is about 114MB on disk and I'm instancing 1 object.
It takes about 2 mins to get to first pixel. If I save out the instance setup to ass it gives me a file of about 1.3GB and saves about 10 seconds for the time to first pixel.
I guess the ass file just has all the instance info baked in seeing as it's huge and investigating the text itself.
Anyway, I wonder if there is something I'm missing to get the time down further?