What do you think I can do to remedy this total discrepancy between GPU and CPU Randomwalk2 SSS in HTOA?
Importing a character mesh from Maya (180cm tall) to Houdini, and scaling in Houdini to 0.01 units which brings the character to 1.8m tall in Houdini.
GPU renders standard_skin Randomwalk2 subsurface (subsurface scale set to 0.001) like this:
Now SWITCH TO CPU and:
CPU renders standard_skin Randomwalk2 subsurface (exact same scale as above set to 0.001) and for this quick test looks how it should (along with my terrible lighting)
Here are the sss settings along with the transform sop displayed below.
Brought this up in another thread and thought it was my mistake but now I don't think it is.
What can I try? Something with the Houdini scale settings?