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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How to use aiStandardVolume in Environment?

4 REPLIES 4
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Message 1 of 5
aaronfross
700 Views, 4 Replies

How to use aiStandardVolume in Environment?

Hi,

In MtoA 4.0.3.1, Render Settings > Arnold Renderer tab > Enviroment > Atmosphere has three options: aiAtmosphereVolume, aiFogVolume, and aiStandardVolume.

I could not find any documentation discussing aiStandardVolume in this context. I think I know how to apply aiStandardVolume to a mesh, but have no idea how it would work as an environmental effect. After choosing aiStandardVolume in the Atmosphere slot, the scene goes black and changing the shader attributes doesn't make any difference I can ascertain.

Please explain how to use aiStandardVolume in the scene environment.

Thank you,

Aaron


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4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: aaronfross

There is a ticket for this bug. Thank you for reporting it, Aaron. Your feedback is appreciated.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
aaronfross
in reply to: aaronfross

Thank you Lee, so is the bug that aiStandardVolume is showing up in the options when it isn't supposed to?

Message 4 of 5
lee_griggs
in reply to: aaronfross

Yes, that is correct.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5

Right, this menu shows all shaders which classification is arnold/shader/volume (that's the folder where they appear in the hypershade).

But this one doesn't make sense in practice as you said, so we should remove it from the menu

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