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I'm working with Quixel Megascans and Houdini to Arnold.
When I pull in the asset and render it with displacement, I need to scale the displacement down a ton (0.1) in order for it not to explode, but I'm also noticing the displacement is rounding out a ton.
It looks like the displacement height is still too much.
Does the geometry have enough subdivision_iterations?
Have you tried increasing scalar_zero_value?
https://docs.arnoldrenderer.com/display/A5AFHUG/Subdivision