Community
Hey everyone,
I'm planning on building a 32 or 64 core Threadripper Desktop later this year. I will primarily use Houdini, and I want to run large scale simulations (Liquid in particular) and use Arnold for all the typical character and hard surface rendering needs as well.
My question is - How good is the integration and performance of Arnold In Houdini (Indie)?
Also - does it scale well with more cores?
Thank you!
The more cores the better. Arnold scales almost linearly.
Good to know! Can you speak to it's Houdini Integration? Also, do you agree that for realistic sims, it's best to use a CPU renderer?