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I'm currently having an issue where if I try to drive a shader attribute with a custom attribute, it renders differently to when you just type in a value even thouhg the value in the custom attribute is the same. It shows on that shader that it is reading that value from the custom attribute but the renders appear different. Anyone have any ideas on why this would happen?
How are you doing this? With the standard_surface shader? Can you provide more context? Which shaders, which attributes? Screenshots would be useful too.