Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Rendering Normal Map with Mirrored UVs

7 REPLIES 7
Reply
Message 1 of 8
rkovach
683 Views, 7 Replies

Rendering Normal Map with Mirrored UVs

I am running into an issue rendering a Normal Map that is mapped to a model using Mirrored/Flipped UV coordinates. Where the UV shells have been flipped/mirrored, the lighting is reversed.

Thanks.



7784-1595772767702.png

Tags (1)
Labels (1)
7 REPLIES 7
Message 2 of 8
Christoph_Schaedl
in reply to: rkovach

Any ideas?

----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 3 of 8
lee_griggs
in reply to: rkovach

Have the normals flipped in the process?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 4 of 8
Christoph_Schaedl
in reply to: rkovach

Im sure they are stacked. Just one half of the object deleted, duplicated, mirrored and weldet.

----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 5 of 8

Can you upload a simplified scene somewhere?
Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 8
adrien.herubel
in reply to: rkovach

I found that discontinuities like this can disappear if the normal map file node color space is correctly set to RAW instead of sRGB.


Message 7 of 8

Uploaded in the Beta Forum.
----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 8 of 8

Thats not the issue in this case.
----------------------------------------------------------------
https://linktr.ee/cg_oglu

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report