We are trying to have the shader and the material output in 2 different hda so we can change displacement and shader independently from each other.
This seems to break, tried with a subfolder and gives the same error. Is this a bug or an unsoported feature? What would be the usggested workflow if we want to dinamically change the material of an asset or keep the material but change the asset without having to unlock the hda?
Thank you very much,