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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Possible to lower Skydome horizon for render of an airplane high in the sky?

6 REPLIES 6
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Message 1 of 7
SpaceCoyote
392 Views, 6 Replies

Possible to lower Skydome horizon for render of an airplane high in the sky?

Hello. Is it possible to lower the Skydome horizon for either the Physical Sky or an HDRI Skydome? I'm doing a render of an airplane high in the sky but every tutorial I've seen for Arnold's Skydome is for doing a render at ground level. I'd like it to appear as if the horizon is far below.

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Message 2 of 7
thiago.ize
in reply to: SpaceCoyote

Are you seeing black below the horizon?

Message 3 of 7
SpaceCoyote
in reply to: thiago.ize

Hi, Thiago. No, below the horizon is more yellowish, like a sky with high turbidity. It's not black, but you can clearly see where the horizon is, which I'd like to be much lower.

Message 4 of 7
lee_griggs
in reply to: SpaceCoyote

Depending on your camera angle, you could cheat it by having two skydome lights with a physical_sky connected to each one. One skydome light is only visible to Camera which you can rotate up or down and the other is not visible to Camera (for lighting).

7892-1597212866436.png

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 7
SpaceCoyote
in reply to: lee_griggs

Thanks, Lee! This is a decent workaround for when there are views from the interior looking out. But I've now moved to making renders of the exterior and I'm not entirely sure how I will handle it...

Message 6 of 7
lee_griggs
in reply to: SpaceCoyote

Maybe an HDRI would work better in this situation then.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 7
SpaceCoyote
in reply to: lee_griggs

Yeah, using an HDRI is a good suggestion. I found a couple of free "above the clouds" HDRI's that have been working great so far!

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