Hello,
I would to use a mix shader controlled by a field Torus on a volume mesher.
With a simple object, a vertex map created by Torus field controls my mix shader and it works.
For volume Mesher I used a Correction deformer to create a vertex map. Vertex map seems to be created like this but it doesn't work.
Any solutions ?
Screenshots below for a better understanding.
I join my file too. It's a R21 version.
Thank you for your help.