First at all, sorry for my bad ENG.
I'm using 3ds MAX 2018.
This is basic setting. They are look like almost same.
But I add normal map, it didn't works well.
[Physical Material + Normal map] => It looks like using bump map.
[Standard Surface + Normal map] => It looks like using AO map. The color is changed dark. And Specular Reflection is not working, I can't control that.
I try change gamma 1, 2.2 but it's not gamma problem.
Also It's not X Y Z direction problem.
Every normal map make same result.
This is same setup but ART render. It looks like right result.
How I fix that normal map problem?
I don't see a normal map node with the Arnold material.
Put your bitmap in the input slot of the normal map node. Then the normal map in the material.
Standard Surface material + Normal map + bitmap(your normal map).
arnoldtest.zipMichiel Van Gasse // You mean "Bump 3D"? There is not normal map in my program. There are just Bump 2D & Bump 3D. But I already tested two case, it's not working. Then I download Arnold render from this site, there is normal map. that's not working also.
I share test scene.
gammaandlut.jpgmaterial.jpgtests.jpg
Here are some screenshots to make it clearer.
I also recommend to use Arnold lights, but the used lights also work.
Best regards,
Michiel