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PF source and arnold in 3ds max

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christopherbell1841
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PF source and arnold in 3ds max

I'm looking to render smoke by using a pf source however I'm not familiar with doing this using the arnold renderer. When it comes to creating the texture for the smoke how would I do this since there is no opacity maps for arnold physical materials.


How do I create a smoke texture for a pf source using the arnold renderer?

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