I feel like this question has been asked and answered numerous times on these forums, but I'm still having trouble.
I am trying to rebuild my beauty pass using AOVs, comping in Nuke.
I render a Direct, Indirect, SSS, Specular, and Coat.
Using an Arnold standard material, my test beachball has a rough specular at 1.0, SSS at 1.0, Clearcoat at 1.0, and is being lit by an environment HDR map and a single point Arnold light.
I add them all together in Nuke (simple additive comp) and....it looks different from my beauty pass. Not very different, but different.
Does anyone know a good AOV workflow that rebuilds a beauty pass correctly, that gives me control of indirect, direct, specular (I can do without that one) clearcoat, and SSS?