I saw somewhere that we need to insert it in radius, but doing so results in white scattering color so generally, it should be in peach color...? Also, is it okay if the base color map is used as the subsurface color?
I'm getting better results with not using the b/w sss map but I'm lacking control.
assigning the map to scale also results in weird white light in ears as well.
https://imgur.com/8332VC1 > no SSS map applied, base color in subsurf color
https://imgur.com/VVu21MR > sss map applied to scale, radius set to peach color.
https://imgur.com/kgzrkXU > sss map applied to the radius.
https://imgur.com/1JOzfnp > how it looks in substance painter.