In a procedural I'm writing, I create an Alembic procedural and I need to access the nodes in the procedural attach shaders. However, the Alembic procedural doesn't expand on init. Is there a way to do this?
Thanks for the quick reply.
I'm currently using operators, but it doesn't seem to be working. I'll take another look.
The only way you would be able to assign shaders to the contents of any procedural after they are generated is via operators. there is a guide for developing your own operator here: https://docs.arnoldrenderer.com/x/tAFKBQ
Operators can be attached directly to the procedural so they can influence only the contents of that procedural if desired. You can also use them to generate new nodes.
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