question

Marco Testini avatar image
Marco Testini asked ·

Toon shader with GPU and toon for volumes

Toon shader will implemented in render with the GPU?
And toon shader for the volumes?

It would be great to be able to associate the toon shader with a VDB with arnold.
shaderstoonvolumes
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Lee Griggs avatar image
Lee Griggs answered ·
  • Toon shader will implemented in render with the GPU?

Possibly in a future release.

  • And toon shader for the volumes?

Convert the volume to a poly mesh and it should work.

10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Marco Testini avatar image
Marco Testini answered ·

  • Possibly in a future release.
    WOW it would be a good news!


  • Convert the volume to a poly mesh and it should work.

    I can make it in maya?
    if so how could it be done?
2 comments
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Bifrost? Here:

1612874797806.png

0 Likes 0 ·
1612874797806.png (81.2 KiB)

ok thanks! i'll try it
Can I use this node with an out-of-Maya-generated VDB sequence

0 Likes 0 ·
Marco Testini avatar image
Marco Testini answered ·

OK thanks! i'll try it.

Can I use this node with an out-of-Maya-generated VDB sequence

1 comment
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

I doubt it.

0 Likes 0 ·

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.