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where to add imager denoiser to work

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Message 1 of 4
pproestos
321 Views, 3 Replies

where to add imager denoiser to work

With only imager denoiser, everything is magically flawless.

Real time denoising, awesome! 🙂



After noding imager exposure, here comes the noise again...

1612047950793.png


Any clue why is this happening?

thx again.

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3 REPLIES 3
Message 2 of 4
RGhost77
in reply to: pproestos

You should denoise BEFORE exposure.
So in my tests best is denoise->exposure->tone mapping


Royal Ghost | veda3d.com
Message 3 of 4
pproestos
in reply to: pproestos

I should read better Lee Griggs's tutorial... ;

One last thing, I noticed that while rendering in renderview, it ignores

every other imager...

And that's why I was confused...

1612115603815.png

For ex, I put imager exposure=2 and it renders just like the value was 0.

Only at the end, when it finishes rendering appears correctly, with the

correct exposure imager value...



Message 4 of 4
RGhost77
in reply to: pproestos

>>For ex, I put imager exposure=2 and it renders just like the value was 0.
>>Only at the end, when it finishes rendering appears correctly, with the correct exposure imager value...

Some time it happens some times not. I'm not sure but seems like bug.


Royal Ghost | veda3d.com

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