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Problems with TX file formatting in 3ds Max 2021 and using Send To and the batch file from github.

6 REPLIES 6
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Message 1 of 7
Anonymous
388 Views, 6 Replies

Problems with TX file formatting in 3ds Max 2021 and using Send To and the batch file from github.

I watched Ciro Cardoso's video on the advantages of using TX formatted texture maps, and followed the instructions here: https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/How-to...

I followed the instructions, but do not see the option under send to. I have saved it under all users on my PC including admin, and no luck, even after a restart.

I notice that my co-worker in Maya has a TX manager within the Arnold tab in Maya 2020. I am using 3ds Max 2021. Too bad there isn't parity between the two software packages. Too bad they aren't owned by the same company 😉

Thanks in advance for any help on this.

See attached image:

1612474397430.png

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6 REPLIES 6
Message 2 of 7
madsd
in reply to: Anonymous

I've seen this glitch before.
Don't worry though!

Make sure you edit the files name so it does not end on .txt.

I can derive from your explorer screenshot that windows thinks its a text file.

Its because you have saved a file called txconverter.bat.txt


Delete the .txt extension so windows recognize this as a .bat file.
Then it should work.

qwe.png

Message 3 of 7
Anonymous
in reply to: madsd

Thanks. One step closer. Now I have an error. 1612539308729.png

Message 4 of 7
Stephen.Blair
in reply to: Anonymous

What graphic card do you have, and what's the driver?
I would reinstall the latest driver.



// Stephen Blair
// Arnold Renderer Support
Message 5 of 7
Anonymous
in reply to: Stephen.Blair

I have 2 cards in my system, a 2080ti and a regular 2080. I have installed and reinstalled Arnold Max2A and Nvidia drivers all morning rolling back versions etc. installing current drivers, etc. just trying to get optix denoiser to work as well. No such luck. I did get the TX conversion to work, but it does give me the error code when it processes each texture.

Message 6 of 7
Anonymous
in reply to: Anonymous

TX textures in my test scene take longer to process too. I had a simple scene with a render shader ball and it was taking 14 seconds a frame with jpegs. Now it is taking 20 seconds with the same files now converted to TX.

Message 7 of 7
Stephen.Blair
in reply to: Anonymous

Unlikely, but we'd need to see detailed Arnold logs, with the texture stats.

1612562694411.png



// Stephen Blair
// Arnold Renderer Support

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