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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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GI indirect bounce saturation

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Message 1 of 4
Anonymous
322 Views, 3 Replies

GI indirect bounce saturation

Hi Guys... I'm creating an interior gallery space, lots of natural light bouncing around. Is there a way to control how much colour/saturation bounces off the floor? I want some, just not this much....
gallery-design-01.png

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3 REPLIES 3
Message 2 of 4
madsd
in reply to: Anonymous

Study Ray Switcher and gain complete control over bleeding.

For each color, split to 2 branches.
camera and diffuse reflection.

Diffuse reflection is indirect lightning.


ddd.gif

Message 3 of 4
Anonymous
in reply to: Anonymous

Does the Ray Switcher give control over indirect lighting? I thought it was just camera/shadow/diffuse/transmission/spec...?

Message 4 of 4
Stephen.Blair
in reply to: Anonymous

You could return a less saturated color for diffuse rays
and more saturated for camera rays
...that kind of thing



// Stephen Blair
// Arnold Renderer Support

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