Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

MtoA-4.2.1 node switch_rgba & node switch_shader share the same name "aiSwitch"

2 REPLIES 2
SOLVED
Reply
Message 1 of 3
Anonymous
259 Views, 2 Replies

MtoA-4.2.1 node switch_rgba & node switch_shader share the same name "aiSwitch"

node switch_rgba & node switch_shader share the same name "aiSwitch"
[node switch_shader]
maya.name STRING "aiSwitch"

[node switch_rgba]
maya.name STRING "aiSwitch"

should be:
maya.name STRING "aiSwitchRgba"

Labels (4)
2 REPLIES 2
Message 2 of 3
Stephen.Blair
in reply to: Anonymous

That is by design.

Depending on what you connect to an aiSwitch, MtoA will create either a switch_rgba Arnold node or a switch_shader Arnold node.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
Anonymous
in reply to: Stephen.Blair

Great, so we connect texture or shader in one node!

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report