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node switch_rgba & node switch_shader share the same name "aiSwitch"
[node switch_shader]
maya.name STRING "aiSwitch"
[node switch_rgba]
maya.name STRING "aiSwitch"
should be:
maya.name STRING "aiSwitchRgba"
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
That is by design.
Depending on what you connect to an aiSwitch, MtoA will create either a switch_rgba Arnold node or a switch_shader Arnold node.