I have an Arnold aiStandin on which I have assigned different shaders and different looks. I can export all the looks/shaders at once using the small floppy disk icon found next to the look dropdown menu in the attribute editor of the standin.
What is the equivalent mel or pymel command for this ?
I have tested arnoldExportToMaterialX() but that does not export all looks, only the current one if I understand correctly
Using Mtoa 4.2.0 in Maya 2020.4
Donat Van Bellinghen