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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Warning: mdl_arnold.dll was compiled against non-compatible Arnold 6.0.0.0

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Message 1 of 8
tig5
1050 Views, 7 Replies

Warning: mdl_arnold.dll was compiled against non-compatible Arnold 6.0.0.0

All functions seem to be working. Anyone know why I'm getting this error?

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7 REPLIES 7
Message 2 of 8
Stephen.Blair
in reply to: tig5

You are using Arnold 6.2, so the third-party library mdl_arnold.dll needs to be recompiled.

mdl_arnold.dll isn't part of Arnold or MtoA




// Stephen Blair
// Arnold Renderer Support
Message 3 of 8
CiroCardoso3v
in reply to: tig5

Are you using NVIDIA Material Definition Language? You need to ask them to recompile it.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 4 of 8
tig5
in reply to: tig5

Thank you @. It might be the Lentil (https://www.lentil.xyz/index.html) camera I was trying. I know he's still working on a full 6.2 implementation.

Message 5 of 8
ldscowgorl411
in reply to: tig5

How do you recompile mdl_arnold.dll? thanks

Message 6 of 8

The person that created needs to recompile. Are you using any special plugins?

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 7 of 8
tig5
in reply to: tig5

Excellent suggestion Ciro! That reminds me I was testing Nvidia Omniverse. Once I uninstalled it, the problem went away. Thank you!!

Message 8 of 8
Stephen.Blair
in reply to: tig5

mdl_arnold is part of the Nvidia MDL SDK.

https://github.com/NVIDIA/MDL-SDK

https://developer.nvidia.com/nvidia-mdl-sdk-get-started



// Stephen Blair
// Arnold Renderer Support

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