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Bug i Arnold VR camera in 3dsmax 21?

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saH2HW6
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Bug i Arnold VR camera in 3dsmax 21?

Hi, In my version of max 21 the Arnold VR camera has a wrong sequence of images whe rendering in 6:1 mode.

The last two images are swiched.

its supose to be Z+,Z- (aka front, back), but they are z- , z+. this is very anoying when converting to 2:1 in smt like After effects.

And it canot be view correctly in Oculus headset.

Please fix. or gives us the oportunity to set output as we wish. (ex facebooks, vert cros etc.)


Can people check if its the same in yours?

Its supose to be X+,X- ,Y+,Y-,Z+,Z- (with Y- rotated 180)

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