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I've a big issue with Bifrost / Arnold : I don't understand how Shader editing should work?On my Graph I use an Archive node to load an .Ass, but on the workflow how are we suppose to than edit materials? For now I just edit the .ass Shader in the scene, that work 10 min than I loose Sync. Does it's a bug?
I'm a bit worried cause that could be a big problem for EnvIt...
https://1drv.ms/u/s!AgCGIqHlwjqahk__cHFyBf33yxuS?e=aiKGK9
If that's your workflow, then it's the same as using aiStandins (ass procedurals). You use operators to modify the shaders assigned to the objects you bring in.