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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Bifrost and Arnold : Shader Workflow

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wzxrc
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Bifrost and Arnold : Shader Workflow

I've a big issue with Bifrost / Arnold : I don't understand how Shader editing should work?On my Graph I use an Archive node to load an .Ass, but on the workflow how are we suppose to than edit materials? For now I just edit the .ass Shader in the scene, that work 10 min than I loose Sync. Does it's a bug?
I'm a bit worried cause that could be a big problem for EnvIt...

https://1drv.ms/u/s!AgCGIqHlwjqahk__cHFyBf33yxuS?e=aiKGK9

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Stephen.Blair
in reply to: wzxrc

If that's your workflow, then it's the same as using aiStandins (ass procedurals). You use operators to modify the shaders assigned to the objects you bring in.



// Stephen Blair
// Arnold Renderer Support

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