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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Render time problem in maya

4 REPLIES 4
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Message 1 of 5
K1651897
351 Views, 4 Replies

Render time problem in maya

any help

for rendering as my scene takes 157 minutes to render at 1080p with light sample rates at 3 and arnolds settings all camera aaa, specularity and all have up to 44

My textures are 2k and have a ryzen 2600x as a cpu

Using Maya 2020


Below is my scene rendered and the settings. my aim is to have a noiseless scene with less render time any help?

another-test.jpg2021-02-24.png2021-02-24-1.png2021-02-24-5.png

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4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: K1651897

> specularity and all have up to 44

I presume that is a typo?


>My textures are 2k

Are you converting them .tx textures?


Are those spherical lamps in the center mesh lights?


I don't see any surfaces with transmission roughness or SSS so maybe you could lower the transmission and SSS samples?


Have you tried the imager_denoiser_noice?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
hyperviktor
in reply to: K1651897

Shouldn't take much longer than 5-10 minutes.


To check turn off all lights and have a single point light in the middle, that will give you a good baseline of the render time.


Then start adding back your lights and you will see where render time starts to peak.

Message 4 of 5
K1651897
in reply to: lee_griggs

all textures are tx converted. most them are all mesh lights using a sphere and an area light

Message 5 of 5
K1651897
in reply to: K1651897

additionally, i have a lot glass in my scene

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