I'm trying to achieve short fur effect with displacement + orientation of the generated displacement with a vector map in 3Ds max and Arnold Vector map, as I did in the past with Mental Ray and its 3D displacement shader
The issue I'm encountering is the direction from the vector map seems to act like if there is already an offset in the angle.
I must do something wrong but I don't understand what yet:
When the vector map is plugged to the Displacement map slot in Arnold properties in the object:
- with a vector bitmap plugged in the tangent, the displacement is following the direction of the bitmap, with an offset in the angle, the displaced geometry should follow the straight lines
- without any bitmap plugged in the tangent slot, the geometry is displaced but already following an angle.
In both example I used the vector bitmap as albedo
Can you explain me what I'm doing wrong?
May be this is absolutely not the way to perform this kind of effect in Arnold?