Hello there.
I worked a lot on building realistic crystal like shaders and i am relatively happy with the results so far (Yellow/pink picture). For the next one i want to go a step further but i am not quite sure how to achieve this look :I started with a normal mesh and a shader with transmission and and tried to stack different elements using dielectrics but it won´t work properly...also scattering different objects does not give me the same look...would you build this in one shader with vertex maps or something similar? Or would you use multiple objects with dielectrics and scatter objects on the base modell?
Thanks and take care!