Hi, i'm using a shader from megascans (albedo+roughness+displacement+normal) and to avoid tiles repetition i've put an aiTriplanar node for every texture map with cell mapping active
Also created a texture reference for Pref, but the normal and the displacement map are not working properly, what i'm doing wrong? Thanks!
Can you post screen grabs and/or upload a simplified scene somewhere.
I also recommend using the Highpoly Sorce data to avoid any issues with normal/displacement maps.
Sorry if i reply very late! In my case the problem is just with surfaces, i'm trying to make a large asphalt plane, if i don't connect displacement or normal camera, the albedo is ok, if i connect one of them albedo go crazy or disappear. Here the nodegraph and two examples
Thank you!
Can you upload a simplified scene somewhere, please?
Thanks, I don't see any textures in the .zip file.
sorry! this one should be ok
https://drive.google.com/file/d/16BrqVDfdbDijE4cU5WWEpkV-QkdAd9nG/view?usp=sharing