I am making RGB ID mattes in the Arnold shader but they don't seem to work correctly.
If I have a noise going into a ramp that remaps the colour to full red, full green, full blue, I would expect when viewing the red channel the other channels to not be visible...
I am finding that the other channels are still visible, when only viewing one. Am I missing something?
(version 3.3.5.rc2, (18.104.22.168)