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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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why does bake selection to texture bake spec and reflections?

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douglas.addy
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why does bake selection to texture bake spec and reflections?

I am getting specular in the baked texture without the baker asking me what camera to use. specular and reflection calculations are camera dependent. Can we add a camera option so the baker knows what angle to calculate these?

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