Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

aiClipGeo standIn bug

1 REPLY 1
Reply
Message 1 of 2
markus.ng
212 Views, 1 Reply

aiClipGeo standIn bug

box_clip.zipIs this a bug?

I have a maya scene where there is a box with an aiStandardSurface.

Then I have a sphere with an aiClipGeo shader that intersects with the box. Then I set the trace set attribute accordingly.


When rendering in maya, I get the expected result. ie: the box is been cutout by the sphere.

I then I export all the entire scene into an ass file.boxes_scene_all..ass


To verify the .ass scene file I kick.exe render the .ass file and I do get the same results as in maya.


In a new empty maya session, I create a standIn that points to that file.

Then when rendering, this new scene, the aiClipGeo shader no longer renders/clips the cube geometry.


I'll include the files as describe above.




Tags (1)
Labels (1)
1 REPLY 1
Message 2 of 2
Stephen.Blair
in reply to: markus.ng

This is a know issue, and we have a ticket for it.



// Stephen Blair
// Arnold Renderer Support

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report