box_clip.zipIs this a bug?
I have a maya scene where there is a box with an aiStandardSurface.
Then I have a sphere with an aiClipGeo shader that intersects with the box. Then I set the trace set attribute accordingly.
When rendering in maya, I get the expected result. ie: the box is been cutout by the sphere.
I then I export all the entire scene into an ass file.boxes_scene_all..ass
To verify the .ass scene file I kick.exe render the .ass file and I do get the same results as in maya.
In a new empty maya session, I create a standIn that points to that file.
Then when rendering, this new scene, the aiClipGeo shader no longer renders/clips the cube geometry.
I'll include the files as describe above.
This is a know issue, and we have a ticket for it.